![]() The only way to eradicate stray bullets, in fact, is to hit a safety button in the centre – a somewhat lazy approach that never really gels with gameplay that barely gives you a second to think. Of course, this means every time you change direction you also fire your weapon. Movement is handled via a virtual analogue stick on the left, while both firing and aiming – in the game's default setup, at least – is assigned to a pad on the right. Any such contact brings about your demise, so taking them down before they have a chance to invade your space is priority number one. Your priority remains fighting off a batch of teddy bears as they bound around looking for hugs. It's a set-up that falls apart because everything else remains almost identical to the first, fixed release. As such, by allowing you to wander the halls while firing upon your fluffy foe, Battle Bears -1 pitches itself as a full on first-person shooer – a mistake if ever there was one. While the original title was a fixed shooter, Battle Bears -1 – set before the first game, hence the title – hands you the power of movement. This time, however, not only are the bears on the loose, but so are you. ![]() ![]() It's a game where you're handed a gun and tasked with fighting off leagues of cute and cuddly cretins eager for physical contact leading to your own suffocation. If you're a deep chap such as I, then the Battle Bears franchise – now three games strong – appeals as the ultimate celebration of bachelorism. ![]()
0 Comments
Leave a Reply. |